Idea vs implementation.Alansmithee wrote:Just wondering, why do you think this is? I've found the skill system to be kinda disappointing. I know before it ended up largely with a binary system (either you always do something, or you never do something), but now there doesn't seem much difference in anyone. It's actually quite common that I see people who trained a skill get beat (and easily!) on checks vs. someone using a skill untrained (either when both PCs rolling against a set DC or contested rolls).FrankTrollman wrote: Doing away with Skill Ranks in favor of Skill Tags was a good idea.
The overall skill SYSTEM is outright ass - you can have a 20 point divergence by level 2 - making the RNG useless; divergence tends to increase with level; the skills are broad and not clearly differentiated; skill usage during combat costs too much in the action economy for a yield of next to no benefit; the bonus provided by training is less than the bonus provided by having a skill attached to your primary stat; and there are more than one but less than two skills which cannot be attempted untrained regardless of bonus.
That said, the IDEA of making skills into trained/untrained where everyone gets a level bonus, but the divergence between trained and untrained characters is static was an improvement over 3e's overly granular rank system where you generally had to max a skill to stay competitive and people who tried to diversify where punished by falling off the RNG.
